using Microsoft.Xna.Framework
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace MGDWBear
{
    public class SplashScreen : Screen
    {
        public SplashScreen(GraphicsDevice device)
            : base(device, "SplashScreen")
        {
        }

        public override bool Init()
        {
            return base.Init();
        }

        public override void Shutdown()
        {
            base.Shutdown();
        }

        public override void Draw(GameTime gameTime)
        {
            device.Clear(Color.Red);
            base.Draw(gameTime);
        }

        public override void Update(GameTime gameTime)
        {
            base.Update(gameTime);
        }
    }
}
